Modules
Built-in chat games and tools - live announcements, emote pyramids and combos, a viewer queue, votekick and giveaways - each with its own switch and messages.
Modules are on the Chat bot page under the Modules tab. Each one is a ready-made feature: flip it on and it works with sensible defaults, hit Edit to change what the bot says and how it behaves. Every message supports the same variables as custom commands - {pick:a|b|c}, {list:name}, {channel} and so on - plus the module’s own, shown as chips under each box. A blank message means the bot says nothing for that moment.
With Twitch and Kick both connected, every module has a Platforms switch pair so it can run in one chat or both.
Live announcements
Posts a message when your stream comes up. Default: 🔴 {channel} is now live! {game}: {title}. Variables: {channel}, {title}, {game}, {platform}.
Twitch and Kick tell the bot the moment your stream goes up, so the message lands within seconds. It announces once per going-live (a stream that drops and comes straight back won’t trigger it again for ten minutes), and never on a bot restart mid-stream.
Emote pyramids
When a chatter builds a pyramid - the same emote posted as 1, then 2, then 3, then 2, then 1 copies in consecutive lines - the bot congratulates them. Set the minimum width (3 to 7) and a cooldown so a chat full of pyramids doesn’t turn into a chat full of bot. Variables: {user}, {width}, {emote}.
Any other line in between, from anyone, breaks the build. Third-party emotes count too - 7TV, BetterTTV and FrankerFaceZ on Twitch, 7TV on Kick - with a switch to limit it to the platform’s own emotes.
Emote combos
When several lines in a row all contain the same emote, that’s a combo. The first line without it breaks the combo, and the bot calls out who did it: {user} ruined the {count}x {emote} combo. Set the minimum combo length before it counts. Third-party emotes count here as well, with the same switch.
Viewer queue
A queue viewers can join to play with you. Mods open it, viewers join, you pull the next one when you’re ready.
| Command | Who | Does |
|---|---|---|
!join |
Viewers | Enter the queue |
!leave |
Viewers | Leave it |
!next |
Mods | Pull the next viewer and announce them |
!lobby open / !lobby close |
Mods | Open or close joining |
!lobby list |
Mods | Show the first ten in line |
!lobby clear |
Mods | Empty it |
Every reply is editable - joined, already in, left, next up, empty, closed, full - with {user}, {position} and {count}. There’s a maximum size too. (It’s !lobby rather than !queue because !queue already reports your TTS and media queues.)
Votekick
!votekick user opens a vote to time that viewer out; chat answers with !yea or !nay (plain “yea” / “nay” work too). When the window closes, the vote passes according to the rule you pick, and the viewer is timed out for the timeout length you set - through the same moderation path as chat moderation, so the bot needs to be a moderator on Twitch, and your Kick connection needs its moderation permissions on Kick.
Passes when is one of:
- More yeas than nays - a simple majority of whoever voted.
- At least this many yeas - a fixed number, whatever the nays.
- This percent of voters say yea - of everyone who voted, say 60%.
- This percent of current viewers say yea - say 10%: with 80 viewers, 8 yeas. If the viewer count can’t be read, it falls back to more yeas than nays.
The passed and failed messages can show the number of yeas that was needed with {needed}.
Choose who can start a vote (everyone, subscribers, moderators), the voting window, and the start, passed and failed messages. One vote per chat at a time; the streamer can’t be a target.
Giveaway
Mods run !giveaway start, viewers type !enter, mods !giveaway draw to pick a random winner (drawing again picks someone new), !giveaway end to close. Optionally subscribers only. Messages for opened, entered, winner, nobody entered and entering while closed, with {user} and {count}.
Good to know
- Modules run on both platforms wherever the feature makes sense; commands work the same in Twitch and Kick chat.
- A module’s replies count as bot messages, so the bot must be on for that platform on the Chat bot page.
- Module state (the queue, an open vote, a running combo) lives on the bot for a day; it survives restarts.