Skip to content
TipPage Docs
Esc
navigateopen⌘Jpreview
On this page

Modules

Built-in chat games and tools - live announcements, emote pyramids and combos, a viewer queue, votekick and giveaways - each with its own switch and messages.

Modules are on the Chat bot page under the Modules tab. Each one is a ready-made feature: flip it on and it works with sensible defaults, hit Edit to change what the bot says and how it behaves. Every message supports the same variables as custom commands - {pick:a|b|c}, {list:name}, {channel} and so on - plus the module’s own, shown as chips under each box. A blank message means the bot says nothing for that moment.

With Twitch and Kick both connected, every module has a Platforms switch pair so it can run in one chat or both.

Live announcements

Posts a message when your stream comes up. Default: 🔴 {channel} is now live! {game}: {title}. Variables: {channel}, {title}, {game}, {platform}.

Twitch and Kick tell the bot the moment your stream goes up, so the message lands within seconds. It announces once per going-live (a stream that drops and comes straight back won’t trigger it again for ten minutes), and never on a bot restart mid-stream.

Emote pyramids

When a chatter builds a pyramid - the same emote posted as 1, then 2, then 3, then 2, then 1 copies in consecutive lines - the bot congratulates them. Set the minimum width (3 to 7) and a cooldown so a chat full of pyramids doesn’t turn into a chat full of bot. Variables: {user}, {width}, {emote}.

Any other line in between, from anyone, breaks the build. Third-party emotes count too - 7TV, BetterTTV and FrankerFaceZ on Twitch, 7TV on Kick - with a switch to limit it to the platform’s own emotes.

Emote combos

When several lines in a row all contain the same emote, that’s a combo. The first line without it breaks the combo, and the bot calls out who did it: {user} ruined the {count}x {emote} combo. Set the minimum combo length before it counts. Third-party emotes count here as well, with the same switch.

Viewer queue

A queue viewers can join to play with you. Mods open it, viewers join, you pull the next one when you’re ready.

Command Who Does
!join Viewers Enter the queue
!leave Viewers Leave it
!next Mods Pull the next viewer and announce them
!lobby open / !lobby close Mods Open or close joining
!lobby list Mods Show the first ten in line
!lobby clear Mods Empty it

Every reply is editable - joined, already in, left, next up, empty, closed, full - with {user}, {position} and {count}. There’s a maximum size too. (It’s !lobby rather than !queue because !queue already reports your TTS and media queues.)

Votekick

!votekick user opens a vote to time that viewer out; chat answers with !yea or !nay (plain “yea” / “nay” work too). When the window closes, the vote passes according to the rule you pick, and the viewer is timed out for the timeout length you set - through the same moderation path as chat moderation, so the bot needs to be a moderator on Twitch, and your Kick connection needs its moderation permissions on Kick.

Passes when is one of:

  • More yeas than nays - a simple majority of whoever voted.
  • At least this many yeas - a fixed number, whatever the nays.
  • This percent of voters say yea - of everyone who voted, say 60%.
  • This percent of current viewers say yea - say 10%: with 80 viewers, 8 yeas. If the viewer count can’t be read, it falls back to more yeas than nays.

The passed and failed messages can show the number of yeas that was needed with {needed}.

Choose who can start a vote (everyone, subscribers, moderators), the voting window, and the start, passed and failed messages. One vote per chat at a time; the streamer can’t be a target.

Giveaway

Mods run !giveaway start, viewers type !enter, mods !giveaway draw to pick a random winner (drawing again picks someone new), !giveaway end to close. Optionally subscribers only. Messages for opened, entered, winner, nobody entered and entering while closed, with {user} and {count}.

Good to know

  • Modules run on both platforms wherever the feature makes sense; commands work the same in Twitch and Kick chat.
  • A module’s replies count as bot messages, so the bot must be on for that platform on the Chat bot page.
  • Module state (the queue, an open vote, a running combo) lives on the bot for a day; it survives restarts.

Was this page helpful?